Day 2: Vote on Solutions & The Storyboard

16 Vote on Solutions

  • Heat Map Vote 20′

The morning starts with an ‘art museum’. All solutions for co-created courses have to be turned over and spaced out in the room for everyone to see. All team members get a sheet of little red dots.. These can be put on an entire solution or just a single aspect they find interesting and everyone should be extremely generous with their votes. The facilitator can encourage this behaviour by adding a large number of dots all over the art museum.

During the 20 minutes of this exercise no discussions or questions are allowed. That is why the second piece of the heat map provides a non-spoken solution: questions are written on post-it-notes and put below the concepts. Since no speech is allowed and concentration is important, calming background music might help with this exercise.

 

EXAMPLE HEAT MAP VOTE

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  • Solution Presentation 20’

The presentation of the solutions or ‘speed critique’ requires the facilitator to explain every solution sketch that has more than approximately five red dots. One team member is assigned to summarise each solution by writing the big ideas on post-it notes and placing them above the sketches. The facilitator keeps track of time and avoids discussions by choosing which of the questions below the concepts will be answered .

 

  • Straw Poll 5′

Each group member gets a green dot and writes his/her initials on it. This is their final vote, the vote that marks what he/she would love to work on or to implement in a course. Now it is important to look back at the goals and questions from the day before and remind everyone their choice should also be based on those.

Each participant writes down why they chose this particular concept. This enables them to tell the others in one minute why they chose a certain solution. A quick round with each member explaining their choice ends this exercise.

 

  • Decider’s Vote 5′

The decider makes the final decision. He/she now gets two green dots with a star drawn on them. The decider has two options: put two dots on one concept or put one dot on a whole concept and one on a part of another concept.

 


 

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