Introduction
Example Training Schedule (C1)
I. The Design Sprint Approach
1. Design Sprint: A Method for Rapid Development and Fostering Innovation
2. Design Sprints and Learning Design Methods
3. Adapting the Design Sprint for Co-Creative Course Materials:
4. Differentiating according to the T-PACK model and available resources
5. When should you make use of a Design Sprint?
6. Materials needed:
II. The Facilitator Guide for Sprint Activities
7. The Facilitator Guide for Sprint Activities
III. Day 1: Define the Challenge & Produce Solutions
Day 1: Define the Challenge & Produce Solutions
DEFINE THE CHALLENGE
8. Ask the Experts (Experts Interviews) + HMWs20’ + 10’
9. Long-Term Didactical Objective + Sprint Questions5' + 5' + 7'
10. Map45’
PRODUCE SOLUTIONS
11. Lightning demos25’
12. 3-Part Sketching
13. Note taking 20'
14. Idea Sketching 20'
15. Solution Sketch 30'
IV. Day 2: Vote on Solutions & The Storyboard
Day 2: Vote on Solutions & The Storyboard
16. Vote on Solutions
17. The Storyboard
V. Day 3: Drafting
18. Drafting (Open Webslides)
VI. Day 4: Interview & Debriefing
19. Day 4
20. Interview Reminders
21. Debriefing (5 min)
22. Stakeholder testing
Summary of resources and learning materials
Bibliography
The Design Sprint Approach
A Design Sprint Method for developing Co-Creative Course Materials (Version 1) Copyright © by cocos. All Rights Reserved.