Co-creation has, as mentioned in the introduction, become a promising topic in education, especially because of its promising potential to leverage the input of students, fellow educators and experts in the professional field to provide up-to-date course material in a rapidly changing environment. Sanders and Simons (2009) define co-creation as a (…) “very broad term with a broad range of applications. We define co-creation as any act of collective creativity that is experienced jointly by two or more people. How is co-creation different from collaboration? It is a special case of collaboration where the intent is to create something that is not known in advance. The concept of co-design is directly related to co-creation. By co-design we refer to collective creativity as it is applied across the whole span of a design process. By these definitions, co-design is a specific instance of co-creation.” Co-creation moreover starts from the idea that there is a concrete problem. Together with various stakeholders, we can then work together to find a solution. Specifically, for these study materials, the assurance of quality can be a big concern. This design requires the involvement of teachers, students and of course the professional field. Co-creation between these actors can ensure that the quality of study materials (see section 3) can be closely monitored.
Conceptual Framework CoCOS (version 1) by cocos is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License, except where otherwise noted.